Your players are on Twitch, YouTube, and Facebook. This platform meets them there. A single RTMP source from the operator's encoder is simultaneously broadcast across platforms with branded overlays, served to the operator site via HLS adaptive bitrate, and archived automatically as VOD.
Live game streams pull in viewers — but the audience is fragmented. Some sit on your operator site, some on Twitch, some on YouTube. Pushing one stream four times manually wastes upload bandwidth and creates four chances for something to go wrong. The streaming platform consolidates that into one source and one workflow.
Operators push one stream from OBS or any RTMP encoder. The platform handles auth, key validation, and fan-out.
Multiple quality ladders generated automatically. Players watch smoothly on mobile, desktop, or constrained connections.
Same stream pushed to Twitch, YouTube Live, and Facebook Live concurrently. Facebook reached via a TLS tunnel that handles its RTMPS requirement.
Every live session is recorded, encoded, and automatically published as a VOD post in the CMS — ready for replay and SEO indexing.
Branded chat overlay integrated with the video player. Message moderation, banned-word filtering, and viewer presence built in.
Operator logo and channel info burned into every output stream. Different overlay variants per destination if needed.
The operator pushes once. The platform handles authentication, transcoding, HLS packaging, multi-platform fan-out, recording, and VOD publishing. If any single destination fails, the others keep streaming.
Operator pushes a single RTMP stream from OBS (or any standard encoder) to the streaming server. Stream key authentication validates the source before any processing begins.
The ingested stream is transcoded into multiple HLS quality ladders. The operator's site embeds the manifest URL; viewer devices pick the right quality automatically based on network conditions.
The same stream is forwarded to Twitch, YouTube Live, and Facebook Live in parallel. Facebook's RTMPS requirement is handled via a TLS tunnel — operators don't have to manage per-platform quirks.
The full session is recorded, encoded, and stored. When the stream ends, the VOD pipeline triggers automatically: encode → upload → publish a CMS post → done. Players can replay missed sessions instantly.
Most operator marketing happens inside the operator site. Players who have lapsed don't see it. Streaming flips that — your content shows up in the feeds and recommendations of the platforms your audience already opens daily. The Twitch and YouTube channels become a reactivation funnel.
Hosted on AWS with container-based deployment. CDN-backed delivery keeps playback smooth no matter where your audience watches from. The ingestion server is independent of the operator's main site — a marketing site slowdown never affects a live stream.
Container deployment with auto-scaling. CDN-fronted HLS delivery for global low-latency playback.
Streaming runs as an independent service. A spike on the marketing site won't affect a live broadcast.
VODs publish as posts in WebPrefer's CMS automatically. No manual upload, no separate video archive to maintain.
Stage and production environments with separate stream keys, so operators can test without polluting the live feed.
Per-channel stream keys validated at ingestion. Rotate keys instantly from the back-office if leaked.
Sessions stored durably with public playback URLs. Players can replay missed shows; operators get long-tail traffic.
We're running it for Trustplay today — multi-platform broadcast with full VOD pipeline. We'll walk you through the operator side, the player playback, and how it integrates with the CMS.